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TWELVE: THE LABOURS OF HERCULES
A team storytelling project. The task was to select a narrative and explore how to tell it through the suggested technology. This project brought together students from different design disciplines to force us to work in a more serious, professional manner.
Twelve: The Labours of Hercules: Services
The Brief: An overview
Our inspiration for this project came from Niantic's app Pokemon Go. We decided to use augmented reality to tell the story as it fit the requirement of smartphones and GPS, and could easily be turned into a treasure hunt.As the digital media and interaction design student, I was responsible for scoping our potential for building a working application, researching augmented reality, planning UI and the user's journey map, as well as producing a concept book documenting the project and assisting with visuals.
While we were unable to create a working application within the time, I feel our documentation was successful in capturing our intended project and is thorough enough to hand over to a developer. We each played to our strengths and supported one another, working collaboratively and putting in a vast number of hours to produce concept work we are proud of. It was also a good personal challenge to force us out of our comfort zone working with strangers, and the team has remained in touch to support one another with further design projects.
Twelve: The Labours of Hercules: Text
Twelve: The Labours of Hercules: Text
Twelve: The Labours of Hercules: Video
Problem Statement: A treasure hunt experience based around an adaptation of The Twelve Labours of Heracles utilising Smartphone and GPS Technologies
Role
UX Researcher, UI Designer, Interaction Designer, Visual Designer, Content Creator (Team Project, 5 Members)
Timeframe
3 months
Tools
Illustrator (Graphics), After Effects (Animations), InDesign (Concept Book)
PROMOTIONAL VIDEO
Twelve: The Labours of Hercules: HTML Embed
CONCEPT BOOK

Twelve_Concept_Book_Team23_Page_01

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Twelve_Concept_Book_Team23_Page_01
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